Development | The Executioner

Development

  • Jul012017

    Kickstarter. Reflection

    Read more
    The Executioner
  • Apr072017

    Global variables

    Attention: Spoilers! This article contains detailed descriptions of the game’s mechanics and story elements. If you want to keep your…

    Read more
    The Executioner
  • Apr052017

    Sanity system

    Sanity system is a core of the game. This system, which affects all the game mechanics and choices made by…

    Read more
    The Executioner
  • Mar232017

    Interface evolution

    The Executioner was first conceived as a text-based quest. There were only two of us back in the fall of…

    Read more
    The Executioner
  • Feb202017

    Choosing the name

    Working title of our game is The Executioner. But before we stopped on that one simple word that’s pretty sufficient…

    Read more
    The Executioner
  • Feb202017

    One Grim Room: Ludum Dare #37

    Read more
    The Executioner
  • Feb172017

    Magic and superstition: the Executioner’s peculiar tools

    There’s an entire arsenal of peculiar artifacts that can used for the Royal Executioner’s «special» tasks. Apart from the journal…

    Read more
    The Executioner